Input method v1
zwp_input_method_context_v1
Corresponds to a text input on the input method side. An input method context is created on text input activation on the input method side. It allows receiving information about the text input from the application via events. Input method contexts do not keep state after deactivation and should be destroyed after deactivation is handled.
Text is generally UTF-8 encoded, indices and lengths are in bytes.
Serials are used to synchronize the state between the text input and an input method. New serials are sent by the text input in the commit_state request and are used by the input method to indicate the known text input state in events like preedit_string, commit_string, and keysym. The text input can then ignore events from the input method which are based on an outdated state (for example after a reset).
Warning! The protocol described in this file is experimental and backward incompatible changes may be made. Backward compatible changes may be added together with the corresponding interface version bump. Backward incompatible changes are done by bumping the version number in the protocol and interface names and resetting the interface version. Once the protocol is to be declared stable, the 'z' prefix and the version number in the protocol and interface names are removed and the interface version number is reset.
destroy()
Send the commit string text for insertion to the application.
The text to commit could be either just a single character after a key press or the result of some composing (pre-edit). It could be also an empty text when some text should be removed (see delete_surrounding_text) or when the input cursor should be moved (see cursor_position).
Any previously set composing text will be removed.
Send the pre-edit string text to the application text input.
The commit text can be used to replace the pre-edit text on reset (for example on unfocus).
Previously sent preedit_style and preedit_cursor requests are also processed by the text_input.
Set the styling information on composing text. The style is applied for length in bytes from index relative to the beginning of the composing text (as byte offset). Multiple styles can be applied to a composing text.
This request should be sent before sending a preedit_string request.
preedit_cursor(index: int)
Argument | Type | Description |
---|---|---|
index | int |
Set the cursor position inside the composing text (as byte offset) relative to the start of the composing text.
When index is negative no cursor should be displayed.
This request should be sent before sending a preedit_string request.
Remove the surrounding text.
This request will be handled on the text_input side directly following a commit_string request.
Set the cursor and anchor to a new position. Index is the new cursor position in bytes (when >= 0 this is relative to the end of the inserted text, otherwise it is relative to the beginning of the inserted text). Anchor is the new anchor position in bytes (when >= 0 this is relative to the end of the inserted text, otherwise it is relative to the beginning of the inserted text). When there should be no selected text, anchor should be the same as index.
This request will be handled on the text_input side directly following a commit_string request.
Argument | Type | Description |
---|---|---|
serial | uint | serial of the latest known text input state |
time | uint | |
sym | uint | |
state | uint | |
modifiers | uint |
Notify when a key event was sent. Key events should not be used for normal text input operations, which should be done with commit_string, delete_surrounding_text, etc. The key event follows the wl_keyboard key event convention. Sym is an XKB keysym, state is a wl_keyboard key_state.
grab_keyboard(keyboard: new_id<wl_keyboard>)
Argument | Type | Description |
---|---|---|
keyboard | new_id<wl_keyboard> |
Allow an input method to receive hardware keyboard input and process key events to generate text events (with pre-edit) over the wire. This allows input methods which compose multiple key events for inputting text like it is done for CJK languages.
Argument | Type | Description |
---|---|---|
serial | uint | serial from wl_keyboard::key |
time | uint | time from wl_keyboard::key |
key | uint | key from wl_keyboard::key |
state | uint | state from wl_keyboard::key |
Forward a wl_keyboard::key event to the client that was not processed by the input method itself. Should be used when filtering key events with grab_keyboard. The arguments should be the ones from the wl_keyboard::key event.
For generating custom key events use the keysym request instead.
modifiers(serial: uint, mods_depressed: uint, mods_latched: uint, mods_locked: uint, group: uint)
Argument | Type | Description |
---|---|---|
serial | uint | serial from wl_keyboard::modifiers |
mods_depressed | uint | mods_depressed from wl_keyboard::modifiers |
mods_latched | uint | mods_latched from wl_keyboard::modifiers |
mods_locked | uint | mods_locked from wl_keyboard::modifiers |
group | uint | group from wl_keyboard::modifiers |
Forward a wl_keyboard::modifiers event to the client that was not processed by the input method itself. Should be used when filtering key events with grab_keyboard. The arguments should be the ones from the wl_keyboard::modifiers event.
The plain surrounding text around the input position. Cursor is the position in bytes within the surrounding text relative to the beginning of the text. Anchor is the position in bytes of the selection anchor within the surrounding text relative to the beginning of the text. If there is no selected text then anchor is the same as cursor.
zwp_input_method_v1
An input method object is responsible for composing text in response to input from hardware or virtual keyboards. There is one input method object per seat. On activate there is a new input method context object created which allows the input method to communicate with the text input.
activate(id: new_id<zwp_input_method_context_v1>)
Argument | Type | Description |
---|---|---|
id | new_id<zwp_input_method_context_v1> |
A text input was activated. Creates an input method context object which allows communication with the text input.
deactivate(context: object<zwp_input_method_context_v1>)
Argument | Type | Description |
---|---|---|
context | object<zwp_input_method_context_v1> |
The text input corresponding to the context argument was deactivated. The input method context should be destroyed after deactivation is handled.
zwp_input_panel_v1
Only one client can bind this interface at a time.
get_input_panel_surface(id: new_id<zwp_input_panel_surface_v1>, surface: object<wl_surface>)
Argument | Type | Description |
---|---|---|
id | new_id<zwp_input_panel_surface_v1> | |
surface | object<wl_surface> |
zwp_input_panel_surface_v1
Set the input_panel_surface type to keyboard.
A keyboard surface is only shown when a text input is active.
set_overlay_panel()
Set the input_panel_surface to be an overlay panel.
This is shown near the input cursor above the application window when a text input is active.
position { center_bottom }
Argument | Value | Description |
---|---|---|
center_bottom | 0 |
Compositor Support
Mutter 46 | KWin 6.2 | Sway 1.9 | COSMIC 1.0.0 | Hyprland 0.42.0 | niri 0.1.8 | Weston 13 | Mir 2.18 | GameScope 3.15.14 | Jay 1.7.0 | |
---|---|---|---|---|---|---|---|---|---|---|
zwp_input_method_v1 | x | x | x | x | x | x | 1 | 1 | x | x |
zwp_input_panel_v1 | x | x | x | x | x | x | 1 | 1 | x | x |
Copyright
Copyright © 2012, 2013 Intel Corporation
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The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.